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Foe Hunters

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Foe Hunters is a cooperative fantasy adventure games where players take the role of powerful heroes working together to defeat an evil foe. In a game of Foe Hunters each player will choose one of the six heroes available which should cater to most playstyles. You will take your hero deck and slowly accrue experience that you will use to purchase powerful abilities and equipment to bolster your hero and your party.

While each player is playing and purchasing cards for themselves, the party will also be fighting the evil foe. The foe in a game of Foe Hunters is selected at the start of the game, and each foe has a unique deck that offers different challenges and difficulty for the party to face. The players will try to destroy vassals under the foes employ, withstand powerful attacks, and dispel powerful abilities while they try to position each other to defeat the foe.

Team work is vitally important in Foe Hunters as each hero has its own strengths and weaknesses! Some heroes are better at defending and healing, and some are better at dealing damage. Use the strengths of your hero to support your party and lead the way to victory!

If you want to learn more about Foe Hunters, check out all of the info below!

Foe Hunters Cover

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foehunter foes

Emberglow, the Flamebringer

Pirate Lord Keraxis

The first Foe in the game is the Pirate Lord Keraxis! The Pirate Lord is an aquatic humanoid that is feared for his brutality and loyal crew! He has a crew of loyal officers that the party will face as he attacks you from the safety of his ship, Fathom Bringer. Once you have defeated 5 of his officers, he will enter phase 2 and become Master Duelist Keraxis! Each Foe has a special ability that they will use, and the Pirate Lord fits right in with his theme: Each turn the Foe will “steal” cards from the City deck. Depending on the cost of the cards, he will then play additional cards from his own deck to signify that he is recruiting more pirates with your stolen booty!

The Pirate Lord is a neat foe that tends to make a lot of Vassals. The officers on his ship all have different abilities that will modify the ship and its crew. For example, while Master Gunner Oleth Burns is in play, all pirates deal an additional damage; Oleth Burns is a seasoned human pirate and gunman and bolsters the crew to fight harder. First Mate Raeth is a brutal Lizardman that gives all pirates an additional hit point while he is in play. Each of these officers have a unique ability and a sizable number of hit points as well! The Pirate Lord also keeps dozens of Deckhands, Gunners, and Strikers in his crew to help battle any intruders. Each of these threats are small on their own, dealing minimal damage and only having a handful of hit points; once you get 4 or 5 in play it is a different story, especially if they have an officer in play making them tougher!

The Cult of Oleg’Arth

The third Foe in Foe Hunters is the Cult of Oleg’Arth! This Foe works differently than the others so far: it doesn’t have hit points to begin with. The Cult deck starts out as a summoning circle and each turn it receives a sacrifice counter. When the circle reaches 10 counters the Foe enters phase 2 and the demon Oleg’Arth is summoned. The party has to try to slow down the clock while equipping their characters in time to face Oleg’Arth! 10 turns sounds like a long time though, right? Well, there is more to it than that! The Cult deck has dozens of Cultists that will start swarming out if uncontrolled; when there are 3 of these cultists in play they sacrifice themselves to the summoning circle and add another counter!

Once the Foe enters phase 2 it is a giant demon that begins attacking the party and healing damage. Whenever cultists are played from the deck he simply devours them to empower himself and deal damage to the party while healing himself at the same time! The Cult deck is interesting because it can be very volatile; there are several cards that play additional Foe cards, so it is hard to plot out how the turns will go when facing the Cult of Oleg’Arth!

Emberglow, the Flamebringer

Last but not least, every fantasy game needs a good Dragon to face! In Foe Hunters the dragon is Emberglow, the Flamebringer. This Foe starts out as an egg in phase 1, reducing the damage it takes and slowly building up a presence on the board. The party is trying to destroy the egg before Emberglow returns; once the egg is destroyed Emberglow appears and the Foe goes into phase 2! In phase 1 the Foe has several damaging abilities that will pop up, but even cooler is the party of Competing Dragonslayers! At some point in the fight a party of Competing Dragonslayers will appear and start to fight the party and the Foe at the same time!

Emberglow has a very cool mechanic (or maybe its just annoying ;)), when she enters phase 2 she will randomly play several Persistent Abilities from the Foe deck; the abilities that get played this way cannot be destroyed by the Heroes! You never know what you will get when you face this dragon and each time is different. Sometimes you will get a dragon that regenerates, other times you will get a dragon that casts spells and tries to control the party.

foehunter heroes

heroes

Berserker: The Berserker is a male Half-Orc with a rage problem! As you may have guessed, he is a melee class that at first doesn’t seem like he does a lot; he has loads of cards that deal 2 or 3 damage each, but seem underwhelming. That is, until you read his special ability, RAGE! The Berserker has several abilities that force him to discard cards, sometimes more than one at a time. Many of the Berserker cards have an ability called RAGE that allows you to gain a benefit from the cards you are discarding.

Elemancer: The Elemancer is a male gnome that controls different elements of nature from a magical standpoint. He can harness Earth, Air, Fire, or Water; he has different Focuses that he can play that augment each of the elements and do different things when he deals damage of that type.  He is a very versatile character as far as casters go. He has the ability to produce armor for himself through earth magic, prevent damage that enemies deal through water magic, or just straight melt things with fire or air magic!

Forgemaster: The Forgemaster is one of my favorite characters and one of the most unique from a character standpoint. The Forgemaster is a male dwarf that plays a support role in the party; his Feat grants a hero the Forge Blessing. At first, the Forge Blessing does absolutely nothing, but it is modified by the different Forge Techniques that the Forgemaster has in play. There are several different Forge Techniques that allow him to do things like grant the target armor, heal them, and even allow them to purchase cards from the city for a lower cost! The Forgemaster can have up to three different Forge Techniques in play at a time, representing the ancient knowledge of the Forgemasters before him to bolster the party!

Necromancer: The Necromancer is another half Dark-Elf, but this time it’s a male. He plays a caster damage role that may be confusing for some players at first. The Necromancer himself can only deal small amounts of damage, but where he shines is with his cadre of minions! Much of the damage that the Necromancer can deal comes from his minions and not things he does himself. His Feat allows him to reanimate minions that have been destroyed previously to continue to fight under his command!

Paladin: The Paladin is a dwarven male and he is a support character. The Paladin has the most hit points of any character in Foe Hunters, which is good because his Feat allows him to redirect damage that other heroes would take to himself! He generally starts out rather slow, but after a few turns he begins to build up his arsenal of armor and abilities. Once he gets online, he can begin to mitigate damage the party takes, slowly heal them, and even prevent players from dying!

Pathfinder: The Pathfinder is a female elf that plays a melee damage role. She can do surprising amounts of damage on her own, but where she shines is with her minions! Unlike the Necromancer, she only has a few minions that she can play, but she has several abilities that augment the minions and make them stronger. Her Feat is also one of the most powerful in the game! She can mark a target dealing a small amount of damage and then increasing the damage that other Heroes deal against that target for an entire round!

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