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Spellforge Games Interviews

Lets talk about games and marketing! Here is a (hopefully curated) list of podcasts where we have made an appearance! Some of this information is very helpful, and some of it is just talking about games.

Funding the Dream with Richard Bliss:

Episode 228 – Breaking the Game

Episode 249 – Google Analytics and Kickstarter

 

The Uncommon Geek Episode 52

Foe Hunters successfully funded!

We did it! Thank you so much for the support and words of encouragement. Somehow we were able to pull everything together at the last minute and I am very grateful for every one of our supporters. Now the fun part begins – hopefully we can live up to everyone’s expectations and not mess anything up! ūüôā

funded

 

 

Kickstarter and Google Analytics (A guide for Kickstarter Campaigns)

Kickstarter and Google Analytics (A guide for Kickstarter Campaigns)

If you have come to this page looking for assistance with Google Analytics or any other marketing issue, please feel free to reach out and see how we can help!

Kickstarter recently released the ability to use custom Google Analytics tracking for your account. What does this mean for you? It means you can see each and every visitor that hits your Kickstarter page in a super granular manner. Want to know where they came from? What page they sat on? How long they sat on it? When and how they backed your project?

Sounds too good to be true, doesn’t it? Here are the basics:

Go to www.google.com/analytics and sign up for an account (you will be prompted to use your Google account): (more…)

Starting Solo #2: Designers, Publishers, and Distributors. What is the difference?

starting solo 2

Welcome back for our second installment of Starting Solo! This issue will talk about something that is kind of confusing for most solo designers: Publishers and Distributors. While you may have an “idea” of what they do from the name, most budding game designers don’t really know what to do or where to go when it comes to actually getting their games out there.

While it may not seem like it’s something you need to worry about early in the process, it is actually vitally important to the success of your game. You can design games as much as you want, but if you want to get them out to players, you will be sitting on a pile of games. Even if you plan on self publishing and using Kickstarter, you still need to plan on what to do after that. I would hate for you to successfully ¬†Kickstart a game and then have 1000 copies of it sitting in your living room because you didn’t plan ahead!

So, the difference between designers, publishers, distributers, and what it matters to you. As far as we are concerned, the lines are pretty clear and easy to understand. (more…)

Starting Solo #1: You don’t need an army to build a game!

 starting solo 1

I have been so busy with getting behind the scenes stuff ready for Foe Hunters that I have neglected a seriously important part of any aspiring designer: the people! Things have finally calmed down to the point where I can start contributing to the community and sharing some of the things I have been learning over the last couple of years.

If you didn’t already know, I spend a decent amount of my time doing personal training and fitness coaching, so I am used to helping people that need some direction or advice. That being said, I am in no way an expert or authority on the subject of game design and publishing; I just know what I know and have picked up along the way. Hopefully I can share some of this knowledge with someone that was like me: had some great ideas but no idea where to start!

So on that note, I will be launching a series called Starting Solo, where I will talk about various topics surrounding game design and business development for individuals. Oftentimes people will have a great idea or concept, but when they realize how much work is ahead of them they tend to get intimidated. I won’t lie, working solo is tough. You aren’t just doing all of the work that has to be done, file prep, design, writing, etc.. You are doing that inside the vacuum that is your brain. One of the best parts of having other people around is the ability to brainstorm and bounce ideas around. Without that, you have to find other ways to establish checks and balances and go outside of your normal boundaries! (more…)

Emberglow, the Flamebringer

Haven’t had many updates in a while.. the last few months have been busy! Between Gencon, Spiel, admin work and life, it has been hard to keep up! I am excited now to finally share the art for Emberglow, the Flamebringer! Let me know what you think!

Emberglow, the Flamebringer

Necromancer Hero Art Reveal!

Hey everyone!

So its time to spoil some more art for Foe Hunters, this time it is for the Necromancer Hero. Check it out and let me know what you think!

Foehunters necromancer

If you want to learn more about Foe Hunters you can read the other posts below, or go to the game page and learn more there!

Thanks for the support. Be sure to follow Spellforge Games online on Facebook and Twitter to get updates about the game and when it will hit Kickstarter. As always, I love feedback and questions, so feel free to shoot them over!

Spellforge Games on Funding The Dream with Richard Bliss! – Breaking the Game

I was recently on Funding the Dream on Kickstarter with Richard Bliss. He was gracious enough to have me on and chat about Foe Hunters, my process and how to playtest a complex card game. Give it a listen if you have 20 minutes, it is well worth it!

You can find Richard Bliss at his website: http://richardabliss.com/ РFunding the Dream has been running for a while and is a fantastic resource for anyone looking to Kickstart their project.

listen below

Official Cover Art Reveal!

After several months of talking about the game and questions about art, I finally have good news! I would like to share the cover art for Foe Hunters with you guys.

Click on the image for a larger view!

Foe Hunters Cover ArtI am extremely happy with the way the cover turned out, I think it captures the 5 classes shown and just looks ¬†action packed! The cover shows the Paladin, the Pathfinder, the Necromancer, the Elemancer, and the Berserker. In the background you can see Emberglow priming to attack, and the Dreadmaster’s tower in the distance with hordes of vassals attacking the party!

A lot of work has gone into Foe Hunters, and I am really excited to finally share some art with the community. I would love to hear your thoughts and I am happy to answer any questions you guys may have.

You can learn more about the game by checking out the dev blog in the news section. I really hope I have the opportunity to spoil another piece of art soon!

Thanks for everyone’s support!

Official Prototype/Playtest Images!

People have been hounding me for some pictures of the game and the cards. Good news for those of you that wanted a sneak peek, because I finally have some blind testing copies back from the printer. Nothing is final at this stage, but it gives a good idea of the direction and look/feel.

Unfortunately, I don’t have any art to reveal… yet. Once I have some art I will definitely make sure to share, but for now you will just have to live with a couple of images of the cards!

I would love to hear what you think about the layout and look. Like I said, nothing is final, but having feedback from all of you is a great way to make improvements to the design of the game! You can either drop me a message through the contact form or head over to Facebook or Twitter and leave me a note there.

foe hunters Foe deck foe hunters city deck

Thanks for your support everyone!